Sprint is expected to introduce the eagerly-awaited Palm Pre in the coming months, but the exact date remains a matter of rumors and speculation.
Those who can't wait to get their hands on a Palm Pre might be interested in TealPoint's new TealOS, which tries to simulate the card-based interface of the Pre's own webOS.
The Palm Pre will debut first in the U.S., but it has just taken a small step toward its eventual European release: it is now listed on Palm's U.K. website.
There's bad news for potential Palm Pre users: Sprint is now saying this upcoming webOS smartphone won't be able to act as a wireless modem for a second computer after all.
The Palm Pre will be released exclusively by the U.S. carrier Sprint in the next few months, but a version compatible with European GSM carriers is being shown off at this week's Mobile World Congress in Barcelona.
Adobe has released an Adobe Reader Mobile Software Development Kit (SDK) which will enable content publishers to create optimized PDFs and ebooks for mobile devices.
Palm, Inc. has made a move that should bring Adobe's Flash Player for smartphones to its new webOS platform, and the first device running it, the Palm Pre.
Palm announced today that it is working with O'Reilly Media to create the first official resource for programming the new webOS platform. The first chapter of this book is already available.
Potential buyers of the Palm Pre should be pleased to learn that this upcoming smartphone will be able to act as a modem for a second computer, like a laptop or PC.
Palm's CEO confirmed something today many have suspected: there will be no more new models running the Palm OS. Ed Colligan also talked extensively about plans for the webOS -- Palm's new operating system.
According to an internal Sprint document that has leaked out, the Palm Pre -- the first smartphone running the new webOS -- could launch as early as March 15.
In the previous year, the iPhone and BlackBerry Curve have replaced the Motorola RAZR and low-end flip phones as the most popular mobile gaming platforms. And the number of people downloading a game to their phone is up 17%.
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