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Skulls of the Shogun for Windows Phone Review
by Grant Hatchimonji -  2/4/2013

It's amazing what a healthy dose of style and personality will do for a game sometimes. That's not to say that Skulls of the Shogun is all style and no substance; it's a wholly fulfilling turn-based strategy game in its own right. But the beautiful visuals, clever dialogue, and unique setting are what really help it shine brighter than its peers.

Developer: 17-BIT
Cost: $7.00 (limited time launch price of $5.00)
Platform: Windows Phone 7 & 8, Xbox 360, Windows 8, Windows RT

 

Skulls of the ShogunTurn-based Strategy: Now with Accessibility!

The premise of each level or multiplayer match in Skulls of the Shogun is simple and almost always the same: defeat the enemy's general. Players take turns moving and issuing commands to a number of different unit types, including their own general, each with their own strengths and weaknesses. Cavalry units, for example, can move further but have weaker defense than infantry units. Fox monks (yes, fox monks, but more on that in a moment), while useful as healers, cannot perform any offensive actions except counterattacks.

The "skulls" twist, however, is that whenever you defeat an enemy unit, it leaves behind a skull that your units can eat to replenish health (or increase their maximum health if they're at full health when they eat the skull). Eat three skulls with a single unit and it transforms into a demon, granting it an extra action each turn.

The game's environments factor heavily into players' strategies as well, since all units can "haunt" different aspects of the map for different benefits. The in-game currency is rice -- okay, so maybe it's a touch racist -- and in order to acquire it, players must use their units to haunt rice paddies, which uses up the unit's action for the turn. With the rice, players can summon additional units in the midst of a battle (but naturally, they must first haunt a summoning shrine).

Skulls of the Shogun Windows Phone 1In addition to the summoning shrines and rice paddies that litter the maps, there is a litany of other shrine types available for your haunting pleasure, some of which provide bonuses like damaging any enemy units within a certain radius, while others allow you to summon different types of monks, including foxes (healers), salamanders (offensive spellcaster), and crows (steals rice).

With so many different factors and strategies coming into play, it may seem like Skulls of the Shogun is a tad overwhelming. In reality, however, it doesn't have a particularly steep learning curve, and it's undoubtedly more accessible than most turn-based strategy games.

Movement, for one, is an absolute dream. Rather than adopting a rigid grid system (think Civilization, X-COM, etc.) in which units can only move once and across a designated number of squares, Skulls of the Shogun offers much more flexibility. Though players can only issue commands to a limited number of units per turn, each of those units are free to roam wherever they please within a certain radius.

But the key is that you never have to commit to a move within your turn. Nothing is locked in until you end your turn. I, for one, found this to be a huge break after playing hours of XCOM, in which telling a unit to move somewhere is very much a permanent decision.

Skulls of the Shogun Windows Phone 2And there are other design choices meant to make it easier for players to ease their way into the game, like reminders via in-game dialogue about certain strategies, and even an info toggle that displays important information about units like health, attack, defense, etc. But most importantly, the game is accessible because it has a simple, easy-to-understand setup and UI. There are clearly labeled buttons for different actions, and controls are basic with no complicated gestures. Basically, it's just dragging to move your units and tapping on buttons to perform different actions once a unit is within range of an interactive object or enemy. The only issue is that there are occasional crowding issues on screens as small as a smartphone's; sometimes it can be difficult to select the right unit or to see how much health it has remaining without using the info tab.

Yes, there are plenty of other factors that add to the depth of the game, like knockback from attacks (which in turn can be prevented by keeping your units close together to form "spirit walls"), the ability to take cover in bamboo, or allowing your general to meditate (to gain a higher max health) before using him for the first time in the match, among other things. But in all, most players will find that it all catches on pretty easily and they won't have to think twice about any of it after just a couple of matches.

More personality than you can shake a samurai sword at

Skulls of the Shogun is undeniably pretty. It has a distinct art style that the developer describes as "a mashup of classic 1960s anime and modern urban vinyl character design," and the environments are sprawling and lush. Everything, from character models to spells, is colorful and really pops; it's one of the best-looking smartphone games I've ever played.  I almost wish I had bought it on Xbox Live Arcade instead so I could see how the visuals look on a bigger screen.

Working in tandem with the game's beautiful visuals is its personality. The story is a decent, fairly standard tale of a man trying to clear his name, the unique aspect being that it's taking place in the afterlife and features a bunch of dead samurai. But what makes it so enjoyable is that rather than taking a dark approach and having the game take itself too seriously, developer 17-Bit infused the story with a clever personality and hilarious dialogue. Though there is no voice acting, the beginning and end of every level in the campaign has at least one or two lines that's guaranteed to make you chuckle.

Skulls of the Shogun Windows Phone 3

Performance

As much as I'm in love with the game's graphics, I have to admit that they're a bit of a strain on my phone and the framerate dips especially hard once there are a lot of units on the screen at once. However, my phone runs Windows Phone 7, so for testing purposes I also tested out Skulls of the Shogun on a Windows Phone 8 device. Given the higher specs of all Windows Phone 8 handsets (dual-core processors, for example, are a must) the game ran like a dream, and I was only playing it on a mid-level smartphone.

Skulls of the Shogun Cross PlatformOne of the most appealing parts of Skulls of the Shogun -- and a surefire way to extend the game's value -- is multiplayer. The game is available on all of Microsoft's gaming platforms, so that includes Windows Phone platforms (7 and 8), Xbox Live, Windows 8, and Surface (RT). While each platform may not have a huge multiplayer community in its own right, Skulls of the Shogun features cross-platform multiplayer, allowing players to square off against each other no matter what they're playing on. It's a great idea, one that is tarnished only by the semi-common occurrence of bugs, like enemy units disappearing during your turn, only to reappear (and most likely attack you) during your opponent's next turn.

The multiplayer is also asynchronous, so it's perfect for quick play sessions when you have just a couple of minutes and want to play a quick move in one of your online games (after you play one turn, it's sent into the game's server and you have to wait for your opponent to play theirs before you can continue). It can also be played locally, hot-seat style.

I emphasize that online multiplayer is good for short play sessions because the campaign is surprisingly meaty. At about 12 hours, it's definitely one of the longer smartphone games out there, with each of the missions taking at least 20 minutes or so, if not longer. Replayability is also enhanced by the inclusion of "gold skull" challenges for each mission, rewarded for meeting certain criteria like using your general to eliminate the enemy's.

Conclusion

The $7 price tag for Skulls of the Shogun may seem a little steep for a smartphone game, especially with so many popular 99 cent titles out there, but the bang to buck ratio justifies it for the most part (it also doesn't hurt that for a limited time, it has a special launch price of $5). This isn't just some simplistic, mindless time-killer. Skulls of the Shogun is very much a legitimate turn-based strategy game with some great visuals and personality. If you're looking for that rare hardcore smartphone title that you can really get lost in, look no further.