Samsung Gear VR: Conclusion

December 18, 2015 by Jamison Cush Reads (537)


The Samsung Gear VR is a novelty item that comes in just short of must-have accessory. After a protective case, we recommend buying Gear VR before any other, including a travel adapter, wireless charger, Bluetooth speakers, or camera lens.

Galaxy Gear VRThe Samsung Gear VR is also good enough to sway any smartphone buying decision. All things being equal, we would go with a Galaxy S6, S6 edge, Note5, or S6 edge+ over the competition based on Gear VR compatibility. Of course, it helps that the Samsung smartphones are all excellent devices.

Just be aware of the VR’s current limitations. It’s immersive, but far from a Star Trek holodeck-like experience. The display is pixelated and lacks sharpness, and games are simple compared to console and PC titles. Motion sickness is likely, and the Gear VR is best used in 15 minute blocks. It can really tire the eyes and throw off the senses.

But there is plenty of content available, and the library is growing steadily. We’re confident Samsung, Oculus, and the development community will continue to pump out titles and games. Plus, it’s $99. Samsung charges as much for its Level U Pro wireless headphones.

The Samsung Gear VR may turn out to be the turning point in consumer VR development, but right now it’s more than potential and promise. It’s a fun mobile accessory that offers an incredibly novel and unique experience, which everyone should at least try once.


  • Immersive and novel VR experience
  • Plenty of great content to try
  • Light and comfortable headset


  • Limited to recent Samsung smartphones
  • VR tech still needs to mature
  • Games can be pricey



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